the legend of zelda

 

  • It uses the same 3D game engine as the previous game,[83] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as
    needed to complete the game’s objectives.

  • Though the games contain role-playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack-and-slash-style
    combat over the strategic, turn-based or active time combat of series like Final Fantasy.

  • [70] Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the
    Dark World.

  • The game features a “Second Quest”, accessible either upon completing the game, or by registering one’s name as “ZELDA” when starting a new quest.

  • [4] Ocarina of Time is “[one of the] first contemporary non-dance title[s] to feature music-making as part of its gameplay”,[5] using music as a heuristic device and requiring
    the player to utilise songs to progress in the game[6] – a game mechanic that is also present in Majora’s Mask.

  • [63] In 2018, Nintendo revealed that Breath of the Wild officially takes place after all previous games in the series (without specifying a connection to any of the three
    timelines), and moved Link’s Awakening to take place before Oracle of Seasons and Oracle of Ages.

  • The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later.

  • In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters
    (NPCs).

  • [62] At one point, translator Daniel Owsen and his coworkers at Nintendo of America had conceived another complete timeline and intended to make it available online, but the
    Japanese series developers rejected the idea so the timeline would be kept open to the imagination of the players.

  • Since the original Legend of Zelda was released in 1986, the series has expanded to include 19 entries on all of Nintendo’s major game consoles, as well as a number of spin-offs.

  • With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and
    can possess a Phantom Knight that can be controlled by the player.

  • After five years without a new game, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998.

  • Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation
    of the original.

  • Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.

  • [58] At the time of its release, Four Swords for the Game Boy Advance was considered the oldest tale in the series’s chronology, with Four Swords Adventures set sometime after
    its events.

  • Zelda II: The Adventure of Link is a direct sequel to original The Legend of Zelda, and takes place several years later.

  • While the conflict with Ganon serves as a backbone for the series, some games have featured other settings and antagonists, with Link traveling or being sent to these other
    lands in their time of need.

  • The Legend of Zelda is one of Nintendo’s most successful franchises; several of its entries are considered among the greatest video games of all time.

  • Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a “miniature garden” for players to play with in each game of the series.

  • In the early 2000s, Nintendo of America released a timeline on the official website of the series, which interpreted all stories up to the Oracle games as the adventures of
    a single protagonist named Link.

  • [50][51] Ocarina of Time is a prequel that takes the story many centuries back; according to character designer Satoru Takizawa, it was meant to implicitly tell the story
    of the Imprisoning War from the manual of A Link to the Past, with Majora’s Mask directly following its ending.

  • While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce
    of Courage was first introduced, being obtained by Link at the end of his quest.

  • The game’s role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role-playing games, a genre on which
    the series has had a strong influence.

  • The cartridge for A Link to the Past on Game Boy Advance featured a new game, Four Swords,[67]

  • [14][15] According to Keiji Terui, who wrote the backstory in the first game’s manual, the location named Death Mountain was initially a working title for the legend of the
    Triforce which was written with inspirations from the battles of medieval Europe.

  • [1] Miyamoto himself disagreed with the RPG label, but classified Zelda as “a real-time adventure game”; he said he was “not interested in systems where everything in the
    game is decided by stats and numbers” but what’s “important to me is to preserve as much of that “live” feeling as possible” which he said “action games are better suited in conveying” to players.

  • This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically, considered by many critics
    and gamers to be the best video game of all time, and ranking highly on IGN and EGM’s “greatest games of all time” lists, as well as scoring perfect scores in several video game publications.

  • After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[95] to be called the “Triforce Series”.

  • The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience
    points) not used previously or thereafter in the series.

  • [2] Every game in the main Zelda series has consisted of three principal areas: an overworld which connects all other areas, in which movement is multidirectional, allowing
    the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items
    or advice, can purchase equipment or complete side quests; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.

  • Although their personalities and backstory differ from game to game, the incarnations of Link and Zelda often have many traits in common; such as Link often being left-handed
    and clad in green, and Zelda being a member of the royal family.

  • [45][46] The third game, A Link to the Past, is a prequel to the first two games,[47][48][49] and is directly followed by Link’s Awakening.

  • [61] Nintendo’s 2011 timeline announcement subsequently posits that following Ocarina of Time, the timeline splits into three alternate routes: in one, Link fails to defeat
    Ganon, leading into the Imprisoning War and A Link to the Past, Oracle of Seasons and Oracle of Ages, Link’s Awakening (A Link Between Worlds and Tri Force Heroes were released after the timeline), The Legend of Zelda and The Adventure of
    Link.

  • [3] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances.

  • [21][22] When making the series made the transition to 3D, the combat system of Ocarina of Time was based on the chanbara (samurai) style of Japanese sword fighting.

  • [80][81] Europe continued to receive this “Two-Game Bonus Disc” free in every copy of The Wind Waker, except for the discounted Player’s Choice version.

  • [23] Setting The Legend of Zelda takes place predominantly in a medieval Western Europe-inspired fantasy world called Hyrule,[24] which has developed a deep history and wide
    geography over the series’s many releases.

  • His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the
    world beyond it.

  • History The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System.

  • Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute.

  • A Link to the Past was re-released for the Game Boy Advance in 2002.

  • [96] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto’s suggestion.

  • The next game, Link’s Awakening, for Nintendo’s Game Boy, is the first Zelda for a handheld, and the first set outside Hyrule and to exclude Princess Zelda.

  • As a result, Kondo wrote a new arrangement of the overworld theme within one day.

  • Smaller “Pieces of Heart” are awarded for completing side quests or found hidden around the game world in various places, and require a certain number (usually four) to form
    a full heart container.

  • In the second and third, Link is successful, leading to a timeline split between his childhood (when Zelda sends him back in time so he can use the wisdom he has gained to
    warn Zelda in the past of the horrifying fate of Hyrule) and adulthood (where the Zelda from the future lives on to try and rebuild the kingdom).

  • Some games take place in different lands with their own back-stories.

  • [38] Fictional chronology The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia
    collector’s book, which was first released in Japan in December 2011.

  • While most games require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link.

  • Fans and the media speculated that the battle might be from a Zelda game in development at the time.

  • The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel’s Boléro as the game’s title theme, but was forced to change it when he learned,
    late in the game’s development cycle, that the copyright for the orchestral piece had not yet expired.

  • [69] The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987,[67] and for the Nintendo Entertainment System
    in Europe in November and North America in December 1988.

  • The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64’s controller.

  • The game featured the first appearance of Link’s horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback.

  • [94] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.

  • Miyamoto said in a 2002 interview that he named the protagonist “Link” because the character is/was supposed to be the “link” between the player and the game world that he
    (Miyamoto) had created.

  • Named Ocarina of Time Master Quest, the game was given reorganized dungeon layouts for greater difficulty.

  • [92] Further 2D games and introduction of multiplayer (2001–2005) Oracle of Seasons and Oracle of Ages were released simultaneously for the Game Boy Color, and interact using
    passwords[93] or a Game Link Cable.

  • [59] The Minish Cap precedes the two games, telling of the origins of villain Vaati and the creation of the Four Sword.

  • The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly NPCs which simplified 3D combat.

  • Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent “would be off-putting”.

  • Link’s Awakening was re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link’s Awakening DX.

  • [7] “The Legend of Zelda Theme” is a recurring piece of music that was created for the first game of the franchise.

  • The various Links each have a special title, such as “Hero of Time”, “Hero of the Winds” or “Hero chosen by the gods”.

  • Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.

  • In most Zelda games, the player’s HP or life meter is represented by a line of hearts, each heart typically representing two hit points.

  • The “Second Quest” features different dungeons and item placement, and more difficult enemies.

  • In later games, the dungeon includes a special “big key” that will unlock the door to battle the dungeon’s boss enemy and open the item chest.

  • In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years.

  • The game is darker in tone,[83] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends
    upon the land of Termina to destroy all life.

  • Occasionally the player will find fairies hidden in specific locations; these fairies can either heal Link immediately or be kept in empty bottles, and will revive the player
    the next time they die.

  • [27][28] Because of this, it was placed within an alternate world called the “Sacred Realm” or the “Golden Land” until one worthy of its power and has balanced virtues of
    Power, Wisdom, and Courage in their heart could obtain it, in its entirety.

  • In Link’s Awakening, if the player steals from the shop, characters would later refer to him as “Thief”.

  • [97] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.

 

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[‘1. Known in Japan as Zelda no Densetsu (Japanese: ゼルダの伝説, Hepburn: Zeruda no Densetsu, lit. “Legend of Zelda”)
Group n
1. ^ A Link to the Past sales breakdown:
 Super Nintendo Entertainment System version: 4.61 million[139]
 Game
Boy Advance version: 2.82 million[146]
2. ^ Link’s Awakening sales breakdown:
 Game Boy version: 3.83 million[139]
 Nintendo Switch version: 6.08 million[150]
3. ^ Ocarina of Time sales breakdown:
 Nintendo 64 version:
7.6 million[139]
 Nintendo 3DS version: 6.4 million[150]
4. ^ Majora’s Mask sales breakdown:
 Nintendo 64 version: 3.36 million[139]
 Nintendo 3DS version: 3.43 million[150]
5. ^ The Wind Waker sales breakdown:
 GameCube
version: 4.43 million[171]
 Wii U version: 2.36 million[172]
6. ^ Twilight Princess sales breakdown:
 GameCube version: 1.43 million[171]
 Wii version: 7.42 million[181]
 Wii U version: 1.15 million[146]
7. ^ Skyward
Sword sales breakdown:
 Wii version: 3.67 million[150]
 Nintendo Switch version: 3.91 million[192]
8. ^ Breath of the Wild sales breakdown:
 Wii U version: 1.7 million[146]
 Nintendo Switch version: 27.79 million[200]
9. ^
The Legend of Zelda series:
 62 million series sales up until April 2011[220]
 Sales between April 2011 and September 2022: 66.94 million:
 The Legend of Zelda: Ocarina of Time 3D – 6.4 million[150]
 The Legend of Zelda:
Skyward Sword – 3.52 million[171]
 The Legend of Zelda: The Wind Waker HD – 2.36 million[172]
 The Legend of Zelda: A Link Between Worlds – 4.24 million[150]
 Hyrule Warriors – 1 million[221]
 The Legend of Zelda: Majora’s
Mask 3D – 3.43 million[150]
 The Legend of Zelda: Tri Force Heroes – 1.36 million[146]
 The Legend of Zelda: Twilight Princess HD – 1.15 million[146]
 The Legend of Zelda: Breath of the Wild – 29.49 million[200][146]
 The
Legend of Zelda: Link’s Awakening (2019) – 6.08 million[150]
 Hyrule Warriors: Age of Calamity – 4 million[222]
 The Legend of Zelda: Skyward Sword HD – 3.91 million[192]
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/ It is a world 100 and something years after Ocarina of Time. … The Wind Waker is parallel. In Ocarina of Time, Link leaps to a world seven years later, defeats Ganon, and then returns to the child era, right? Twilight Princess is the world 100
and something years after peace is restored in the child era.
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