In the United Kingdom, Trivial Pursuit players complained that the 2006 version of the game was dumbed down in comparison to previous editions, with easier questions and
more focus on celebrities and show business.
 Games included Trivial Pursuit in its top 100 games of 1986, saying “The game’s winning formula is to offer well-written, entertaining questions in a continuing flow
of new categories for players of all ages and interests.
Later, Domark released another version called Trivial Pursuit: A New Beginning, also across multiple formats.
Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The
Lord of the Rings movies).
Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including “history”
and “science and nature”).
Players: 2–6 (teams allowed); Setup time: 5 minutes; Playing time: ~80 minutes (varies widely); Chance: Medium (dice, order of question cards); Skills: General knowledge,
knowledge of popular culture History The game was created on December 15, 1979, in Montreal, Quebec, by Chris Haney, a photo editor for Montreal’s The Gazette, and Scott Abbott, a sports editor for The Canadian Press.
 The Soviet Union in 1989 bought the rights to produce its own version of the board game, and also started an official championship for family teams, finals of which were
broadcast on Soviet Central Television as the game show Lucky Case.
 Like the board game, several variants were also subsequently released.
 Hasbro Interactive released a “Millennium Edition” in 1999 with three different modes, and different categories: • Classic Pursuit: Played just like the board game.
After collecting all six wedges and filling their playing piece, the player must land on the hub by exact count and correctly answer a question in a category chosen by the
opponents in order to win the game.
Any number of playing pieces may occupy a given space at the same time.
 Adaptations Television See also: Trivial Pursuit (American game show), Trivial Pursuit (British game show), Trivial Pursuit: America Plays A version of Trivial
Pursuit, hosted by Wink Martindale, aired on The Family Channel in the United States from 1993 to 1995 (Jay Wolpert had attempted a pilot in 1987, but it was not picked up).
The object of the game is to collect all six wedges from each “category headquarters” space, and then return to the center “hub” space to answer a question in a category selected
by the other players.
During the game, players move their playing pieces around a board which is shaped like a wheel with six spokes, rolling a single die to determine how far to move.
“Roll Again” spaces allow the player an extra die roll without having to answer a question, while landing on the hub allows a player to answer a question in the category of
their choice as long as they do not yet have all six wedges.
A “QUICKPLAY” option was also available, where, to speed the game up, every question would be a wedge question.
Each correct answer allows the player’s turn to continue; a correct answer on one of the six “category headquarters” spaces earns a plastic wedge which is slotted into the
answerer’s playing piece.
The winner is the first one to earn all six wedges, land back in the center hub by exact count, and then give a correct answer.
The board game was also adapted into a mobile game called Trivia Crack as well as Trivial Pursuit Genus Edition for the Nokia 3650, 6600, N-Gage, and Siemens.
 This version included pictorial and musical questions but was otherwise mostly faithful to the mechanics of the original board game.
Trivial Pursuit is a board game in which winning is determined by a player’s ability to answer trivia and popular culture questions.
Players can also wager any or all of their scores on one final question.
Landing on a category headquarters space and answering correctly awards a wedge in that color, if the player does not yet have one; wedges are fitted into the playing pieces
as they are earned.
 In 2003, Bolenka Games released an online game of Trivial Pursuit on the now-defunct website Uproar.com where it features five editions such as: Genius, Silver
Screen, Music, 1980s and TV.
In 1988, a made-for-television movie entitled Breaking all the Rules: The Creation of Trivial Pursuit aired.
A variant rule ends a player’s turn on collecting a wedge, preventing a single knowledgeable player from running the board.
Wall’s mother testified she found drawings of his that looked like plans for a Trivial Pursuit-like game, but the drawings had since been destroyed.
A correct answer allows the player to continue their turn, while a miss passes control to the next player in sequence.
A correct answer by the first player to buzz in earns the wedge; a wrong answer gives the opposition a chance, as well as take away any wedges earned in a category.
 After finding pieces of their Scrabble game missing, they decided to create their own game.
A correct answer on any space earned a wedge on the category answered, the wedge spaces gave the player their choice of category, and the first person to earn four wedges
was the winner.
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Photo credit: https://www.flickr.com/photos/parisharing/8035910225/’]